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Uncanny valley : ウィキペディア英語版 | Uncanny valley
The uncanny valley is a hypothesis in the field of aesthetics which holds that when features look and move almost, but not exactly, like natural beings, it causes a response of revulsion among some observers. The "valley" refers to the dip in a graph of the comfort level of beings as subjects move toward a healthy, natural likeness described in a function of a subject's aesthetic acceptability. Examples can be found in the fields of robotics and 3D computer animation,〔(When fantasy is just too close for comfort ) - ''The Age'', June 10, 2007〕〔(Digital Actors in ‘Beowulf’ Are Just Uncanny ) - ''New York Times'', November 14, 2007〕 among others. ==Etymology== The concept was identified by the robotics professor Masahiro Mori as ''Bukimi no Tani Genshō'' (不気味の谷現象) in 1970. The term "uncanny valley" first appeared in the 1978 book ''Robots: Fact, Fiction, and Prediction'', written by Jasia Reichardt. The hypothesis has been linked to Ernst Jentsch's concept of the "uncanny" identified in a 1906 essay "On the Psychology of the Uncanny".〔Jentsch, E. (25 Aug. 1906). Zur Psychologie des Unheimlichen, Psychiatrisch-Neurologische Wochenschrift 8(22), 195-198.〕〔Mitchell et al., 2011.〕〔Misselhorn, 2009〕 Jentsch's conception was elaborated by Sigmund Freud in a 1919 essay entitled "The Uncanny" ("Das Unheimliche").〔Freud, S. (1919/2003). The uncanny (unheimliche ) (D. McLintock, Trans.). New York: Penguin.〕
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